Garheim Official Faction Thread Mar 5, 2014 21:44:18 GMT -8
Post by AK_Brickster on Mar 5, 2014 21:44:18 GMT -8
In the north stand the snow-covered mountains the Garhims call home. It is a desolate and barren world, but to the hard-working and honorable Garhims an easy life is no life at all, and with stone for their castles and fish for their mouths, the land provides everything they need.
Creations in this faction should have an "old Nordic" feel to them. Stone is plentiful, but wood is scarce and valuable, especially in the far-northern reaches of the region. Due to their difficult terrain, this faction values speed and maneuverability and has a strong focus on light infantry.
REGIONAL MAP OF GARHEIM
Credit - Shmails, Wobnam, Mitah
Full map of Roawia can be found HERE
Geography of GarheimNorthern Garheim
Northern Garheim is the coldest region in Roawia and stretches from the Spearhead Islands in the west to the Howling Seas in the east.
Builds in Northern Garheim should include large amounts of snow and rocks. It is a barren wilderness where only the most bold explorers venture. There is nearly no plant life and most water is frozen.
No one knows how much of the Spearheads is actually land; frankly, not more than a handful of people have ever even walked on them.
The West Fang, East Fang, and the Great Mouth
The Fangs reach far out into the Garheim seas, calming the waters of the Great Mouth. Thus the waters of the Great Mouth are almost perpetually frozen with small streams through the ice field. The running water and surging of the sea breaks the ice apart to form jagged fangs on the surface with ear-splitting noises. It truly is a sight to behold.
Katabatic winds on the Great Driftplains West of Stormhaven make this one of the most deadly places in Roawia if one is not careful. It is said that the bitter winds here can reach nearly 200 miles per hour. The Garheim council know all too well of this plight, and an ongoing effort is in place to build hundreds of small stone towers stocked with firewood and provisions should travelers need to take sudden refuge. The effort has already saved many lives.
Major cities in the north:
Named for the surrounding mountains that shelter the city from the harsh northern climate, Stormhaven is a welcome rest stop for weary travelers and is one of the largest cities on the Great Driftplains.
On the far side of the Storm Mountains *tentative name - let me know if you guys like it; I think all of our mountain ranges need names* lies the port city of Greng. It's harbors resting of the Gulf of Fishes, Greng is a bustling hub of trade and one of the busiest cities in Garheim boasting an incredibly successful fishing industry.
South of the Storm Mountains, Skraborg marks the border between the Great Driftplains and the Lesser Driftplains and boasts its own port on the Western Seas.
Central Garheim has a more temperate climate than the northernmost reaches of Garheim, but this land is still ruled during most of the year by the heavy snows the land is known for. Spanning from Jharton Bay in the west to the Gulf of Fishes in the east, Central Garheim is home to most of the regions denizens.
Builds in central Garheim should include snow and rocks. Through the snow, there is sometimes seen rocky, sandy soil; making plant life possible.
The Gulf of Fishes
Laying to the eastern end of the lesser drift plains, the Gulf of Fishes is known for it's year round abundance of fish of various sizes. The area is well populated with the cities of Greng and Rothburg sitting on it's coast.
The Lesser Driftplains
The Lesser Driftplains are the less deadly version of the Great Driftplains. They are smaller, safer, and farther South. The population of the Lesser Driftplains reflects the more hospitable climate, and there are many quaint villages throughout.
Major Cities in Central Garheim:
Shardmines, named for the nearby Dwarf-ran mining operation in the Shard Mines, is one of the busier cities in Garheim and one of the few places in Roawia where Dwarves make up most of the populace.
Rothburg is an impressive city that is located in central Garheim. It was built along the coast and boasts an impressive lighthouse as well as a grand feasting hall and large armory. Lord Clairmor, along with his two trusted advisers Sir Angus the Bold and Brother Steven, has ruled over Rothburg for a number of years. Age has finally caught up to the lord and in the recent Council session, Lord Clairmor sent his daughter, Lady Astrid the Fair, in his place.
Located deep below the surface of Hot Springs runs a river of hot water warmed by the core. This water circulates through much of Garheim, but most notably at the village named for the springs. The hot pools of water are therapeutic, and account for the excellent health of the Garhim people. The city council keeps many free to access, but the best ones are privately owned and provide a steady stream of income for the village.
Steinar Norgard is the lord of Jharton and has held the position since the death of his father. Lord Steinar has been a strong supporter of Jarl Jhirian Eindrik and dedicates much of Jharton's military to the protection of Garheim, but fearing another invasion Steinar has kept a large portion of supplies and troops closer to home. In favor of the colonization of the western isles, Jharton has slowly been building up ships and gathering materials to send over to Andarheim on the Garhim isle of Grimmfell. The local guard of Jharton is also lead by a Garhim, Harald Sjöberg, a man known both for his stubbornness and competency as a captain, keeping his men in line and the streets of Jahrton safe.
Southern Garheim has the most temperate climate of the region, although winter's chill still covers this land in snow for almost half of the year and in the mountains snow can still be found in midsummer. Citizens of Southern Garheim make use of the short summers to work the land, sowing their crops and grazing their livestock on the fertile plains or on homesteads in the forests.
Builds in central Garheim do not have to include snow, plant life is abundant with even meadows to graze cattle on and forests to be tended. There is a constant chill in the air.
The Bleak Cliffs
The Bleak Cliffs would make for a perfect harbor, but a major one has never developed because of Granhaven to the south and the difficulty of maneuvering many large ships through the rocky shoreline. Despite this, the population of the Bleak Cliffs is substantial. Shepherds roam the rocky hills with their herds of cattle and sheep by day, and then return home to their families. The chilly air keeps cheeks rosy through most of the year and the cool climate and gorgeous scenery make the Bleak Cliffs some of the most impressive sights in Roawia.
In the far south of Garheim, a vast coniferous forest extends from the Sister Peaks to the Dagger Stones, marking the border between Garheim and Lenfald to the south. At a lower elevation than the rest of the province, the Pinewoods has a more temperate climate which has lead to a proliferation of not only the pines, firs, and other cone-bearing trees usual to Garheim but stands of aspens, birches, and willows dot the landscape. With a higher quality of soil, many Garhims in the Pinewoods have turned away from the seas to a life of farming and animal husbandry, grazing their livestock on the sparse grasses, while an availability of timber has lead to a decent logging industry.
Chasing Outlaws by Justin and Jordan W. The Farm by gurusql
Major Cities in Southern Garheim
Havenhill is located on the other side of Mithikar lake on the banks of the great bear river. It is the currently ruled by Lord Adolphus. Under his leadership along with the aid of Sir Kroth Stonegrinder, the town of Havenhill has recovered from the grip of Queen Galanir and has begun to prosper again.
Restocking the Eastern Havenhill Guard Tower by gurusql Leaving Havenhill by gurusql
GC VI Part 3 by Justin & Jordan
GC VI Part 3 by Justin & Jordan
Ugleheim is located in southern Garheim. It has a sister city called Falkenborg located in northern Lenfald. Recently guardsmen from Uglehiem have had to patrol the surrounding woods to protect them from outlaw and Lenfald smugglers from chopping down trees on their border.
Grahnhaven; gateway to the southern seas. It is a port city located in southern Garheim. It has earned its nickname because it located toward the south and has easy access to the ports of Loreos.
Mikithdar, the capital of Garheim
Mithikar; the grand capital of the Province of Garheim. It is currently the seat of power for High Jarl Jhirian Eindrik. It is centrally located making it a good spot for various gatherings of lords and jarls from all over Garheim. The capital city is well defended and boasts an impressive guard naturally made up of the best men from Mithikar. The capital city also houses many of the generals and captains of the Royal Garheim military.
Geography of Grimfell
Andarheim was the first place where Garhims landed in the new world.
Story of voyage: here and here.
Andarheim was the first place where Garhims landed in the new world.
Story of voyage: here and here.
Map of the Western Isles
Credit - Mitah
A link to the interactive map can be found here.
In the Province of Garheim, the independent nature of the people make uniting them a difficult task. For the last 20 years, this duty has fallen to Jhirian Eindrik, who leads by virtue of his reputation as a skilled hunter and warrior. Honor and respect is highly prized in the northern lands, and Jhirian has earned it from his kinsman by virtue of his efforts in defending the homelands from rouge outlaws and skirmishes with the other factions of the land.
Feeling no need to bow to any other man, his allegiance to the King would not exist, were he not bound by the ties of loyalty that his people live by. His sword, and those of his fellow Garhims, belongs to the King as long as the Code of Honor between them remains intact.
- A resident is called: Garhim (plural: Garhims).
- Colors (primary/secondary): Dark Blue/Blue.
- Terrain: Mountainous and harsh. Sub-arctic in the north, with sparse evergreen forests in the south.
- Building style/materials: Small to medium fortifications, often built into the mountainside. Stone is plentiful, and wood is only a viable building material in the southern valleys.
- Natural resources: Stone, minerals, hunting and fishing.
- Economy: Mining, fishing.
- Army: Light infantry.
- Navy: Small vessels.
- LEGO sigils: Black Falcons, Crown Knights (see below).
The inhabitants of Garheim are a hearty bunch, having learned over many generations how to tame the wild lands that they inhabit. There is a strong subsistence culture, with hunting, trapping, and fishing providing most of the food, and the pelts of the animals are used for cloaks and blankets to keep out the chilly arctic air.
Garhims are the ultimate experts at outdoor survival, learning at a young age how to make fires and build snow caves for temporary shelter from the elements.
The other main resource of the North Land is the abundance of ore that can be found in the craggy mountains that cover much of the landscape. Metals of iron, gold, and silver are harvested in rich veins via deep and dangerous shafts by the industrious dwarven populations of the rocky hills. Precious jewels are also found regularly.
Animals of Garheim
The armies of Garheim focus on light infantry. The most common weapon across the province is the spear, but if forced to use a sword, hammer, or even a quarterstaff; the effect on their enemies can be disastrous. Bows are not often used, but Garhim generals know the importance of skill with an arrow and have their soldiers stay in practice.
Grand warhorses form a large part of the army stationed in Mikithdar. In the northern reaches, the howling winds cause soldiers to wear cloaks and hides thicker than armor.
RESIDENTS OF GARHEIM
Credit to Konze - if you would like to be added, please PM him
Inactive, await further notice.
Lord Silver - Sir Micah Silver
Aquaphyle- Colwyn & Dare
The Garheim Council consists of non-admin members who share formal duties of the faction.
Carrick of Garheim
Members and Scoreboard
Rank Score Character Name Rank
1.) 208 - Sir Caedric Moore (Sir Caedric Moore) (Captain)
2.) 183 - Kroth Stonegrinder (Excalibur) (Soldier)
3.) 155 - Mark of Siloam (Mark of Siloam) (Soldier)
7.) 111 - Rayth Wulfsbayne (AK_Brickster) (Freeman)
10.) 72 - Jaykob Tannerson (andhe) (Militia)
12.) 64 - Gunnarr Leidolf (Gunnarr Leidolf) (Militia)
14.) 63 - Ren Våghals (Daken the Bladesmith) (Militia)
19.) 46 - Sir Micah Silver (Lord Silver) (Citizen)
24.) 37 - Heimdalr (merc) (Citizen)
34.) 18 - Colwyn (Aquaphyle) (Citizen)
59.) 9 - Erland Stigandr (brickwebster) (Peasant)
Total Point-Scoring Members - 87 (11 have scored in the last 12 months)
Members who have not scored in the last 12 months have been removed from the board, should they score, they will be added back.
Scores updated Oct, 24th, 2017*Local Challenge participation points are typically awarded after submission deadline has passed.
*SIGN-UPS MUST BE POSTED IN THE SIGN-UP THREAD FOR YOU TO BE ABLE TO PARTICIPATE IN CONTESTS. PLEASE SIGN UP IN THIS THREAD*
Current Faction Standings
(GC11+GC12 = total since point reset at LoR 2.0)
1. Lenfald = 215
2. Loreos = 193
3. Garheim = 178
4. Outlaws = 173
We still have some catching up to do, but soon we will once again be the top faction in LoR!
OFFICIAL GARHEIM FLICKR GROUP
There is now an official Flickr group exclusively for Garhim creations.
(Please only post one picture per MOC to the group. Group is private, message Ak_Brickster to be invited.)
-LC 31- Beast On Grimfell
-GC XVI - "Show of Force"
Build for the glory of Garheim!
PREVIOUS CHALLENGE RESULTS ARE IN THE NEXT POST
Courage, Honor, Loyalty! For Garheim!