The city is a smaller scale version of this. Also it will help to offset player abandonment. Should a player move on and choose to not participate for an extended period of time, the city (fief) can still flourish.
Cool!! Thank you Merc! This really helped put this into perspective for me! I really like the faction idea, as players can help each other out in game without having to do a whole build (unless they wanted to). Honestly, I really like this system, with only one possible exception.
The city idea is also good for a city AND a player's resources, as a player can only have a fief (and thus a town/city) once they achieve a certain rank. That way non-fief members can collect resources themselves.
Now for the cons about "City/Fief". Having separate points for the city AND the player might be confusing to some new players (opinions everyone?).
The other thought: do we want to require a rank level for a fief? If I am building stuff, I would want to be able to build in my "fief" even though I am many points away from being an actual lord and having a fief. What might be better would be if past a certain rank you can have an additional "fief", and later get another one past an even higher rank.
Otherwise, I like this system. It doesn't seem over complex to me personally, and though it doesn't take into account war schematics, I like this alot!
Any updates lately guys? I know if anyone has a schedule like mine, then free time has been a limited commodity reserved for relaxing, attempting to unwind, and pretending for short periods of time that life isn't as busy as it actually is
Thats cool. Interesting new pieces such as the wands, on the other hand I think the nostalgic part of me will miss the lightsaber wands and everyone being normal minifigure height, even though being short children makes sense, and overall the minifigures look more accurate to the film. Still will be neat
Based upon the ongoing discussion of new scoring system to directly affect the game. A few players volunteered to make builds and then post along with how their builds would score in the discussed rules. This is meant as a constructive observation where players can discuss and thus refine a new scoring system, and where players like me can better understand how this all works. Thanks for everyone who is able to help with this!
thedonald13MercLego3364 So could you guys make some sort of build (ill leave that up to you guys) and then post it into a new thread. When you post, would you explain the effects of that build upon the (theoretical) point system would have. I think right now we have been talking rules for the economic part of the system, so if keeping the build to peace-time build would work. I will create the new thread, and once you have your build, please post however you understand the rules to work. Once posted, everyone can discuss the theoretical scoring system. AKA when you guys post, expect people to discuss how the scoring system should be, but currently speaking, however you post the scoring should be how you understand the proposed system. This i hope will create energy and further discussion of rule changes
Last Edit: Feb 13, 2018 23:48:51 GMT -8 by Sir Daren
The new storyline update really sets things up to get rolling storyline wise, however we decide upon gameplay!
So I know Cuahchic is trying out the automated posting stuff, and i know I saw many people talking about point system. I had a question, if I am not running over the feet of the KC, would the players who feel they have the best feel of the new point/game system be able to do a trial run? Like if we have 3+ players who could do a "test run" with builds and explain how their points would go, that would be really great for players like me who will understand best by seeing it in action.
Karhn Certainly an outlaw wouldn't think of such a thing But this really sets up things to go in a neat direction! And call it disloyalty to think so awesome of an opposing faction's character, but PRINCE MARK IS ALIVE!! Makes me very happy!! It looks like war is nigh upon us! As soon as High Lord Falkenborg openly declares war, the drums and horns of Lenfel will be heard!
As a not-as-experienced builder, I have never had an enormous amount of landscaping pieces, and yet find many of my story ideas to be located out of doors i.e. not in castle courtyards or with stone buildings. What pieces have you (everyone/anyone) found that have been the most useful in making landscapes of different areas? And this can be anything: pieces for trees, plant pieces, texturing, etc. I am looking for a good starting point (for having limited budget). I also would love to do some story collab builds in the future, and want to have pieces so that my build and whomever else's build truly look like they are in/around the same place
Last Edit: Jan 22, 2018 0:16:51 GMT -8 by Sir Daren
As I go through the posts about points, I (unfortunately) start to glaze over, and just am not quite following it clearly. While the kinks get worked out thats not a problem and i know someone will make a good explanation for newbies and people like myself later. My one question is: is this as build oriented? But also, is this build mandatory? To expand, does the economic point system rely upon players builds (like the colonization challenge) or do such resources exist even without builds to back them? If yes, does that mean that certain resources are only attainable through certain types of builds? A.k.a. must I build a bunch of farms and quarries just to be able to post a castle that I built? If that were the case, I am certain that it would push some players away, especially players like me who don't have a bunch of time for building; for a fun hobby, the last thing I want to think is "oh blast, I have to finish that lumber camp before I can build a battle scene". Could anyone clarify this?
Jayden & Moira For myself, I want a game where I can easily participate without having to be a constant contributor, because i think this game, its stories, and its builders are awesome but I have a lot in RL that keeps me busy, such as using my building space for other large projects. I have seen some players come back to the game after a time away. The game shouldn't be a spectator sport in which whether you are there or not you don't affect the game, but more like a group ultimate frisbee game - when you are able to be there, you get to play. If I contribute a castle, and nothing else for a while, it should give my faction more strength, but if I don't build anything for a while I shouldn't lose ground or have to "rebuild my castle" because it was destroyed when I wasn't able to build. (unless I agree to have my castle destroyed and then make a build showing a destroyed castle). I think of some other players such as Fritzix who doesn't add builds constantly, but sure makes good ones when he does. Those builds should be more than just mere points. Sorry if this doesn't help the points system discussion and is somewhat vague. I guess I don't have a better way to phrase it...
Last Edit: Jan 22, 2018 0:08:43 GMT -8 by Sir Daren: Tried rephrasing
As much as having a more complicated rule system to make the game more dynamic in its changes, game speed, etc. I would love for it to be on the more simplistic side, if nothing else so there isn't such a learning curve. Once the rules are set, is the outcome still determined by builds? Or will this become more virtual game heavy? I like the idea of one's builds affecting things, and the number/type of builds creating results