Ragni raises an excellent point: Who built something (and how they built it) will dictate the details of the finished work. I was throwing out a variety of things that can work for breaking up space, but any build should have an overarching design and reason for the design choices within it. So it could have started as dwarven workmanship of the highest order, but the dwarves left, humans took over after years of neglect, etc. Or it could have been damaged at some point and only partly repaired. Or it could have been built in stages by a series of rulers with different styles and materials. (Many castles in real-world Earth were done like this.) Etc., etc.
So I have my big winter layout that I'm going to expand a little from last year and bring.
What about if we, as homage to the classics (Brick to Old School), do some redux's of classic sets and use only classic factions in the winter collab? Some Wolfpack, Black Falcons, Crusaders, Forestmen, all updated with new heads and "modern" versions of some of the classic sets.
Would anyone be interested in doing that?
I have a ton of crusader knights, black falcons, and forestmen if we go this route.
I like this build. I think my only critiques from the standpoint of emulating the old forestmen line would be to add some asymmetry, and to find a way to incorporate a few more leaf pieces (and maybe a few more of the inverted half arch pieces). Still, those are pretty nitpicky criticisms. Nice little build.
i like mixing old brown and reddish brown for peasants or in instances where i want figures to look alike, but to have a barely noticeable amount of variation, and it didn't seem too noticable to me in the pic
I agree. In fact, I never separate old grays from new grays or old browns from new browns. I have literally never found an instance where the difference in colors bothered me, and in fact in many cases I find the differences to provide some nice organic mottling to colors of stone walls, wooden floors, leathers, etc.
The first thing I'd look at from the standpoint of defensibility is where you'd have archers or crossbowmen posted to defend the walls. These could be as simple as 1x2 technic bricks with an axle hole, or they could be more elaborate brick-built slits. Or you could add some windows. Depending on the technique, you could have slits between the buttresses along the wall, or you could have them on the corners. That would start to break up the big gray walls already. Then you could consider mixing in the occasional plate, 1x1 round plate, or studs-out tile to add some texture and/or some pieces in dark gray or dark tan to add some color. Also consider that wherever windows and doors were outlined, masons would typically use a different type of stone than the rest of the wall, often resulting in a difference of texture and color.
You might also consider having the walls or towers extend out a bit so that defenders above would be out over potential attackers. That would allow them to drop rocks, boiling water, boiling oil, and other unpleasantness on the enemies below just using the force of gravity. If you do take that approach, you could start thinking about where you might want to incorporate inverted slopes, beams, or braces to hold the upper sections of bulging murder holes or hoardings.
Other things you could consider would be some ivy climbing the walls, some battle damage or wear (such as holes, chips, or stonework done in a different color that looks like a patch job), and/or maybe some parts of the defenses in wood (like hoardings or watch towers). Those kinds of details also break up the monotony of gray.
Also, I typically don't build all the way to the edge of a baseplate. I like to be able to have some overhang for things like murder holes, ivy, or minifigs hanging off the wall, without preventing my module to be pushed up next to someone else's module in a layout. Even if the margin is just a couple of studs' worth all the way around, that will go a long way to making it possible to align sections of a large build. (Plus some amount of margin lets you show off your skills at landscaping, which I always love.)
Remember, too, that I still have the winter terrain I built before, and will likely build some more, so if you wanted to extend in front just enough to stage some minifigs, we could go 16 deep or 32 deep.
So just curious, do entries have to be kinda plain and simplistic? Is this like an ascetic challenge? Or can we build crazy extravagant tiny castles?
I would think that that should reflect the style and era of the faction. That is, if you're trying to replicate one of the factions from the 80's, you're probably going to keep things a bit blockier because that was the style of the period. If you're going for something more recent and/or inventing a signature look for a CMF, I think you could allow yourself more latitude. (This is just my interpretation; AK_Brickster should definitely weigh in here.)