things been quiet, any word/news on the final storyline segment?
I have been frightfully remiss in getting it done. However, I have now nearly finished a large build (my biggest to date, I think) that I’ve been working on for it, so I should be able to get it out soon.
One reason that I’ve been procrastinating is that this update should lead into a story GC to begin the next major arc, but we don’t really seem to have the active membership to support a GC. However, I suppose I should ask rather than simply assuming. Would anyone be interested in building for a GC? If so, would you prefer a large story GC, a small one, or a more generic summer joust tie-in GC?
I'll be honest, I probably wouldn't be interested. Sorry to say it, but right now I want to dedicate myself to the SJ, and if it was just a tie in category, I'd be like what is the point?
Okay, that's what I was expecting, but still a fun read, and finding out the details is cool . I just want to know what will happen now... unsurprisingly, plans to kill Mark of Falworth miscarried, so the chess game needs to be played very carefully.
Yay! And he always looked sinister, haha. Very nice story, even though at a couple points there seemed to be errors in grammar. Looking forward to the next installment! I like the turn things are taking.
Hey!!! Man, I saw you popping around on flickr and CC recently! I do miss you and your builds, and am looking forward to your 12 month's coming builds! I'm afraid you kind of left right as I moved in, but I remember I liked Aeridan's adventures . And I tried to keep the outlaws alive for quite a while , but I'm afraid I've waned too in LoR recently. And from my point of view, anyone's help with brainstorming is very welcome! Glad to have you join Merlin's Beard!
#2- How definite is that timeline? Is there any chance it can be accelerated?
I can answer the second one, and we will see about getting back to you on the other questions. The timeline could be accelerated, I was just playing it safe. 6 months might be enough time to get it running, but if ten months is the long end of the spectrum, this would be the short end. Altogether though, I can't say I think it would take so very long as to be grueling.
@ak_Brickster I agree with you, and so one of the problems was that the main story line was stale: the story line was what drove those who liked the stories, but while, IMHO, it's still an interesting read and I think the King's Council do a great job writing, the background and the events just weren't exciting, and if the stories the only thing really holding LoR together, it wouldn't be that hard to pump the stories out way faster, and that would have really helped the last six months all by itself, I think.
Our mysterious leaders. Honestly, open communication, especially with the masses on the direction of LoR, would be much appreciated. If this is a world that we're suppose to care about, why doesn't the average person have more say in what direction they'd like to go?
Lol, I can't help but think of how true that is: in RL. Maybe it's realistic.
On a more serious note (well, maybe less serious) what you said is exactly what I thought. If all there is to do in LoR is write a story, win contests, and build, why join or stay? I could write a story with less impediments elsewhere. I could enter a contest with more prizes and motivation (and participants) and better judging in other places. And I could build absolutely whatever and whenever I wanted if I wasn't doing it for LoR (the restrictions on free-builds are absurd; first, what's wrong with rewarding very active builders? Second, the points you get don't matter anyways). So... I did that, and I haven't exactly regretted it.
Just out of curiosity but what is this new roleplay group?
I'll be honest, especially with the pause the RPG I'm talking about is going through, I probably shouldn't have mentioned it. Sorry to be so annoying as that, but I felt like I should admit I wasn't going to be able to get all that much into LoR even if all these great ideas were put into place, and I said candidly why, and now I really can't say more.
I think it's time to go to a new thing completely. It's not that LoR has nothing good, but starting afresh and using the good is better, I think, than trying to boost up the old with new.. hope that is comprehensible. I am the more into this idea as I am part of an upcoming RPG that was originally meant to appeal to LoR members. The only unfortunate thing is that it will likely be at least 10 more months before it will be launched, but I do believe it has all the best from LoR and a great deal more. The problem that LoR faces or faced was repetitiveness; same types of stories, same types of regulation, and though it has often tried to change, for example we had a GC where the winner effected the outcome.. it didn't really work. Because now it's too slow, and people haven't even responded on how they wanted the outcome to be, because half of the leaders are gone. In the new game, from the very start, we will try to avoid that, keep it fast paced with plenty of variation, and letting it go the way the people want it to go as much as possible. So for me, it's a complete change that would be best, including even a change of website maybe. I know it's drastic, and I would watch with interest if you guys decide to try to keep LoR going, maybe even start building for it a little, but my main loyalties are basically with the up-and-coming RPG, and I hope when it comes out many of you will be interested.
Frankly, I just can't get excited in LoR now. There's nothing new or special about it for me, and the lack of activity isn't exciting either. I do check the forum everyday, but basically I'm afraid I'll never go into it like I used to again.